11/6/2022 0 Comments Birdgut rotating platforms![]() You can’t really tell if there’s a pattern, Every time you think you’ve discovered a pattern, further observation falsifies that idea but they still seem to be in some as yet unrealized pattern.īuilding on the “Bones of the Earth” idea, these pillars are phenomenally hard on the outside, but there is actually a kind of molten metal in the middle. ![]() There’s these mysterious iron pillars all over the Ironlands, and maybe they are on ley-lines, but it’s kind of apophenic, meaning you can’t quite tell if there’s a pattern. I think definitely building off of all the conversations from the cross-table inspiration I’ve mentioned, I feel like these pillars are “Bones of the Earth”. What do you see? Why are you sworn to seek it out? Quest Starter: Your dreams are haunted by visions of a pillar which stands in an unfamiliar landscape. The pillars do not tarnish, and even the sharpest blade cannot mark them. Most make the warding sign and hurry along their way when they happen across one. Some, such as the Iron Priests, worship them and swear vows upon them. They are iron gray, and smooth as river stone. Inscrutable metal pillars are found throughout the land. Not to make light of pandemics, in general, or COVID-19, specifically, but this seems timely to play around with these ideas. Some circles may be holed-up, being very rapacious and holding on to wealth, and keeping other people out and there may be others that are empty and abandoned and so on. Perhaps part of what happened in Stonetower is that it finally fell to illness, or the fear of illness. ![]() Those communities that made the journey and managed to survive are now filled with fear and paranoia about sickness. Other landings may have lasted long enough to start settlements, but then failed and have left ghost towns behind. There may be entire boats that crashed on the coasts filled only with dead and unclaimed belongings. The Old World illness means that not all who sailed to the Ironlands survived the journey, or lived long after arriving. There was a kind of feeding frenzy on what was left behind and apparent increase in personal wealth for those who lived and were able to claim it. But, I’m also reminded of discussion from Barbara Tuchman’s A Distant Mirror, where I learned about the way in which the Black Plague caused not only lots of death, but what came after that: a great deal of movable and immovable wealth that was available and unclaimed, ripe for concentration to those who survived. This is particularly interesting right now, so I’ll be informed by the overall COVID-19 pandemic very timely and current. How does this disease manifest? Why do you swear to seek out a cure? Though this sickness bears some similarities to the Old World plague, it doesn’t kill its victims. Quest Starter: A settlement is stricken by disease. Some say we will forever be cursed by those we left behind. In the end, those who survived found the Ironlands and made it their new home. On many ships, the disease was contained through ruthless measures-tossing overboard any who exhibited the slightest symptom. ![]() The sickness moved like a horrible wave across the Old World, killing all in its path. Think of these as cross-tabletop inspiration and dialogue for the worldbuilding and truths for my solo play! BIRDGUT ROTATING PLATFORMS SERIESWelcome to the world of Ironsworn! But, what is this world where I am?Īs a reminder, I consider this part of session 0 to be, essentially, a cross-table conversation that includes others in my own thinking about worldbuilding, and that I’ve been informed by the solo actual play series by Adam Koebel and Mark Hulmes, and the co-operative actual play by All Systems Go. This campaign journal entry covers worldbuilding and truths, which is essentially the second part of session 0. You can see all of my actual play sessions in the Ironsworn playlist over on my YouTube channel, and consider following me over on Twitter or Instagram as well, or check out all the other things. Here’s a summary of a continuing story, The Tales of Mukoda, a series of actual play in an ongoing persistent solo roleplaying campaign, with my character Mukoda ha’Varou, using Ironsworn and Ironsworn: Delve, and other parts of the system. ![]()
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